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@@ -0,0 +1,28 @@ |
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#ifdef GL_ES |
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precision mediump float; |
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#endif |
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uniform vec2 u_resolution; |
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uniform vec2 u_mouse; |
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uniform float u_time; |
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// Plot a line on Y using a value between 0.0-1.0 |
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float plot(vec2 st, float pct){ |
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return smoothstep( pct-0.02, pct, st.y) - |
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smoothstep( pct, pct+0.02, st.y); |
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} |
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void main() { |
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vec2 st = gl_FragCoord.xy/u_resolution; |
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float y = mod(13.5, st.x); |
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vec3 color = vec3(y); |
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// Plot a line |
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float pct = plot(st,y); |
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color = (1.0-pct)*color+pct*vec3(0.0,1.0,0.0); |
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gl_FragColor = vec4(color,1.0); |
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} |
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